Visualisation Manager (Realtime)

Poduzeće: CV-Library
Vrsta posla: Full-time

Do you have a passion for visualisation? We have an exciting opportunity for an Unreal Engine specialist to join our visualisation team. See the showreel below to see examples of how we are using Unreal for VR, Tablet and animation:

Job Title: Visualisation Manager (Realtime)

Location: Office

Reports To: Head of Visualisation

Job description

The Visualisation Manager (Realtime) will have a solid understanding of current game engine technology and software with an Unreal Engine bias and capable of transferring and creating usable content using 3DS Max for Construction, fit-out and engineering projects in a virtual environment.

The role is highly varied and thus requires thorough knowledge of many subjects including all stages of pre and post production from conception to final product. Adaptability to change is key, with optioneering part of this role to give the end user the maximum benefit and delivering a high impact product.

You will be familiar in multiple software's, including Unreal engine and 3DS Max, but keep an open mind on new developments and industry leading technology. Working closely with the BIM team it would be an advantage to have experience of importing Revit content and Unity reflect.

Providing support to the Head of Visualisation, you will be working on a wide variety of high-profile projects in both London and worldwide, taking the lead on a project where required.

This is a great position for those looking to build upon their existing experience and develop their career further.

Key roles and responsibilities

Responsible for delivering single projects, multiple where required.

Optioneering and advice at briefing stage

End to end production

Deliver to prescribed milestones and timeframes.

Realtime content creation, Walkthrough, VR

Tool Creation (Blueprints)

Event Support

Creation of Marketing Material

Technology support

Skills & experience

Expert working knowledge and understanding of:

Unreal Engine



Master materials


3DS Max

Optimisation for Android devices (e.g. Oculus Quest 2, Galaxy tablet)

Vertex / Texture baking and unwrapping

General industry technology, PC's and high end laptop specifications

Gamified asset creation / optimisation

Texture creation through photoshop, illustrator, substance etc including ORM

Advantageous skills

GPU lightmass (Luoshuang)

Substance Suite (particularly Painter)

AR technology

V-ray / offline rendering

Chaos Vantage

Advanced Blueprints / C++

Adobe After Effects / Premiere




Construction Methodology

Fit Out / Interiors, Construction, structure and exteriors

Personal profile

Minimum 2 years' visualisation experience with game engine technology and softwares

Solid communication and interpersonal skills

Able to take ownership and responsibility for the task in hand and to expediate given tasks efficiently within a deadline

Quality focused, excellent attention to detail and ability to work through tender documentation & drawings

Able to manage own time effectively and prioritise workload to achieve objectives


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